Powers: Flying
Flying
Buy-In Cost: 4
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CISU
Description:
Gliding
Buy-In Cost: 1
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CSTU-
Specifics
Inferiority: Loss in Altitude Over Distance
Description:
Levitation
Buy-In Cost: 3
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CISU-
Specifics
Inferiority: Only Vertically
Description:
Air Tread
Buy-In Cost: 3
UE Facet: Quantity
Type: Movement
Element: Locus
Modifiers: CEFIRUX-
Specifics
Extra Effects: Other Things Fly Too
Inferiority: How the Speed Is Limited
Description:
Stellar Speed
Buy-In Cost: 4
UE Facet: Zipcode
Type: Movement
Element: Locus
Modifiers: EFISU+-
Specifics
Extra Effects: Ability to Ignore Impediments
Superiority: Increased Quantity Transported
Inferiority: Only Works in Space
Description:
On the Wing
Buy-In Cost: 3
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CENSTUV
Specifics
Extra Non-Direct Effect: Wing Gusts
Description:
Modifiers: Area in Effect - Based on Other Statistic - Continual in Action - Damaging - Extra Effects - Facet of UE is Unusual - Geographic Area in Effect - Hardly Used - Invisible Agency - Longer to Take Effect - Modifies Characteristic - Non-direct Effects - Offguard During Usage - Permanently On - Rangless - Self Affect Only - Tangible Agency - Uses Subject as Agency - Vulnerablility of User as Agency - Whole Subject Effected Only - Xtra Add-on Enhancement - +Superior in Effect - -Inferior in Effect
Buy-In Cost: 4
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CISU
Description:
User may move themselves through the air at UE speed, in whatever posture is defined by pretertechnics. For high winds; subtract velocity from UE speed. The amount the user may lift (under any circumstances) is UE quantity based on this ability's Power (plus the user's weight, of based on this ability's Power (plus the user's weight, of course), the amount they may carry (in hand) is limited by their Strength and the previous. Class II rules limit speed for heavy loads.
Gliding
Buy-In Cost: 1
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CSTU-
Specifics
Inferiority: Loss in Altitude Over Distance
Description:
Like horizontal-only Airborne: Flight except for every turn, possessor loses 1 yard in altitude. Additional mechanics for gaining speed or altitude.
Levitation
Buy-In Cost: 3
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CISU-
Specifics
Inferiority: Only Vertically
Description:
A vertical-only version of Airborne: Flight
Air Tread
Buy-In Cost: 3
UE Facet: Quantity
Type: Movement
Element: Locus
Modifiers: CEFIRUX-
Specifics
Extra Effects: Other Things Fly Too
Inferiority: How the Speed Is Limited
Description:
Similar to Airborne: Flight, except speed is determined by form of locomotion employed by the user. UE quantity limits weight which may be carried aloft. Demonstrating how a change in facet affects flight.
Stellar Speed
Buy-In Cost: 4
UE Facet: Zipcode
Type: Movement
Element: Locus
Modifiers: EFISU+-
Specifics
Extra Effects: Ability to Ignore Impediments
Superiority: Increased Quantity Transported
Inferiority: Only Works in Space
Description:
Like Airborne: Flight at incredible speeds through space only, ignoring relativity insubstantial impediments. User may move into the next UE region each action they use or maintain this ability. May transport as much as 300 pounds.
On the Wing
Buy-In Cost: 3
UE Facet: Speed
Type: Movement
Element: Locus
Modifiers: CENSTUV
Specifics
Extra Non-Direct Effect: Wing Gusts
Description:
Like Airborne: Flight limited by space needed to flap wings. The wings may create some gusting which may be used for other purposes. Wings are vulnerable to attack (possessor takes this damage).
Modifiers: Area in Effect - Based on Other Statistic - Continual in Action - Damaging - Extra Effects - Facet of UE is Unusual - Geographic Area in Effect - Hardly Used - Invisible Agency - Longer to Take Effect - Modifies Characteristic - Non-direct Effects - Offguard During Usage - Permanently On - Rangless - Self Affect Only - Tangible Agency - Uses Subject as Agency - Vulnerablility of User as Agency - Whole Subject Effected Only - Xtra Add-on Enhancement - +Superior in Effect - -Inferior in Effect
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